I could use the standard biped model from 3ds max presets and build my robot on it but it is prohibited as I was told since they want to see my ability to build it, move it and so on.
I can remember my teachers saying so many times that we won't need to re-discover everything, but we can't copy-paste everything too. The way to succeed in every creative pathway is to use the best information that's already in front of our eyes and create something better from it.
After thiking all that, I came up with a solution:
- I will create my robot with the width height and everything I want.
- I will create a preset biped with exactly the same dimensions.
- I will hide my robot and use that easy and fast way to create perfect and smooth footsteps, movements and so on.
- I will place marks, write down coordinates(if needed), etc
- I will delete the biped.
- I will unhide my robot and use the marks so I can have the same results.
Finally here is a very helpfull sketch I have found on google that I also drew on my sketchbook.
This is very usefull not only for the leg position but you can see the waist, spine and head position too.